First Big Bug Fix - 12/27/2022
BUILD 2022.12.27 – FIRST BIG BUGFIX BUILD!
Got a whole lot of changes here since the public release. Theres still a few more issues I'm working on, but I think it was about time for and update so that I can share the one's that are already taken care of. Remember, you will need to do a reinstall of the game to try the new changes!
---GAMEPLAY AND FUNCTIONALITY CHANGES---
-Updated upgrade description for dynamite to reflect that it knocks down ladders now.
-Increased time that you can attempt to pet the Hyena to 5 seconds.
-If game is not windowed, it will attempt to pause, lock out most functions, and mute itself until game is windowed again. Game functions will then return to normal.
-Game will now detect presence of a gamepad/controller at startup. If present, text prompts that ask for specific buttons be pressed will default to gamepad and not keyboard. This can be changed manually via the options menu.
-Adjusted frame rates of player kicks so all are exactly the same duration, except for Punchy, who has his own unique kick, of course.
-Smashy’s powerup now does twice the damage it did before, and will temporarily double the normal movement speed for the duration for the powerup.
-Reduced the speed at which basic gnolls swing vertically and horizontally.
-Basic gnolls are not longer guaranteed to swing up at a player if they are above them. There is now a chance they will wander below for a few seconds instead.
-Punchy’s Dash distance has been increased. The change also makes it much easier to dash from one wall point to another.
-Add a confirmation prompt (“Are you sure you want to quit/restart?”) to the “Back to Menu” and “Restart” options in the pause menu.
-Fire Hitboxes have significantly been reduced in size, making them possible to navigate around if you are careful about it.
-Kick hitboxes are now slightly larger, scaled downward, to make “kicking downward” more viable.
-Ranger’s rate of fire has been slowed by half a second.
-Supertank’s landing shockwaves now start out much shorter, and progressively grow taller in later iterations of the boss.
---APPEARANCE CHANGES---
-Added additional tooltips to the text that displays at the start of each round. Gameplay hints will now occasionally appear for player.
-Made it so certain rain and lighting effects persist through the final boss and some time after to add a little extra drama.
-Some enemies will now “pop forward” visibly when they are attacking, to highlight the threat to the player.
-Punchy’s character select animation and in-game animations all now include a headband!
-Slight visual alterations to archmage as far as behavior with poison and endless mode.
---BUG FIXES---
-Fixed a crash that would occur immediately after defeating the 4th boss in the game! (Sorry about that one, folks.)
-Removed bug where Smashy could kick down ladders while under effects of a powerup.
-Updated the “Erase Data” function to work with the newly updated achievements.
-Fixed a bug where tutorial dummy wasn’t playing correct animation while getting hit.
-Fixed a bug where upgraded kicks weren’t doing enough damage.
-Fixed a bug where the “Reach the 25th Level as a Specific Kobold” achievements were not awarding when you defeat the final boss.
-Fixed a bug where Smashy’s shield wasn’t blocking some attacks. (Namely fire, and Archmage attacks.)
-Fixed bugs where Smashy’s shield was not reflecting certain attacks. Now reflects everything.
-Fix bug where smashy’s reflect would get off an “extra blast” sometimes.
-Fixed a bug in the keybinding options menu where one could exit it without pressing key, and cause a minor text display glitch.
-Fixed a bug where archmage would crash the game if there was too much fire on screen.
Get Kobold Castle
Kobold Castle
How long can you keep them off of the wall?
Status | In development |
Author | Commissar-K |
Genre | Platformer |
Tags | 2D, Arcade, GameMaker, kobold, Pixel Art, Retro, Singleplayer, upgrades, wave-survival |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minor Tweaks and Changes - 08/16/2023Aug 17, 2023
- Small “Quality of Life” Build - 07/13/2023Jul 14, 2023
- “Coming Soon to STEAM” Build - 06/21/2023Jun 21, 2023
- Minor Tweaks and Refinements - 5/28/2023May 29, 2023
- Small Tweaks and Music Update - 3/6/2023Mar 06, 2023
- Small Bug Fixes and Tweaks - 2/24/2023Feb 24, 2023
- Difficulty Update and Bug Fixes - 2/6/2023Feb 06, 2023
- First Balance and Bug Fix of 2023 - 1/9/2023Jan 10, 2023
- Public Release - Quick Fix - 11/29/2022Nov 29, 2022
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