Minor Tweaks and Changes - 08/16/2023
Kobold Castle » Devlog
-Made colors on the intro title boards slightly brighter.
-Fixed Bug where the option selector on the death screen menu wasn't animating.
-Adjusted The General’s appearance during some of his actions where he is invincible. (But not all!)
-Adjusted depth and size of explosions from Siege Tower Death, now larger and behind the wall.
-Revised screen shake code to make shaking more consistent.
-Changed "Resolution" title to "Window Size" in video option menu.
Get Kobold Castle
Buy Now$7.00 USD or more
Kobold Castle
How long can you keep them off of the wall?
Status | In development |
Author | Commissar-K |
Genre | Platformer |
Tags | 2D, Arcade, GameMaker, kobold, Pixel Art, Retro, Singleplayer, upgrades, wave-survival |
Languages | English |
Accessibility | Configurable controls |
More posts
- Small “Quality of Life” Build - 07/13/2023Jul 14, 2023
- “Coming Soon to STEAM” Build - 06/21/2023Jun 21, 2023
- Minor Tweaks and Refinements - 5/28/2023May 29, 2023
- Small Tweaks and Music Update - 3/6/2023Mar 06, 2023
- Small Bug Fixes and Tweaks - 2/24/2023Feb 24, 2023
- Difficulty Update and Bug Fixes - 2/6/2023Feb 06, 2023
- First Balance and Bug Fix of 2023 - 1/9/2023Jan 10, 2023
- First Big Bug Fix - 12/27/2022Dec 27, 2022
- Public Release - Quick Fix - 11/29/2022Nov 29, 2022
Leave a comment
Log in with itch.io to leave a comment.