Small Bug Fixes and Tweaks - 2/24/2023
-Slightly increased speed and jump height for the Beast when it retreats from the player.
-Swapped Tracks 6 and 7 with each other for aesthetic reasons.
-Reduced the size of some hitboxes on Siege Tower projectile attacks to make dodging a little easier.
-Fixed a bug where Shooty's cannon attacks were not mirroring correctly when facing left.
-Fixed a problem where the score system was not correctly counting the highest round a player had gotten to.
-Fixed a problem where adjusting volume in game causes certain tracks to drop out or appear where they shouldn't.
-Fixed a bug that would cause enemies too close to the wall to teleport to the opposite wall.
-Fixed bug where knockback attacks were breaking Archmage attacks and Beast behavior.
-Made it so General is vulnerable to dynamite even when shielding.
-Created a shield effect and a sound effect for General's Slash attack, to communicate that he is immune to damage during that particular attack.
-Fixed a bug where music stopped playing at certain later rounds: usually 32, 37, and 42.
-Lightning walls that spawn below arena will now spawn a bit higher, so that no dead gnoll piles block their appearance. This does mean that they’ll reach the arena a bit faster though…
-Fixed a bug where Portal of Free Swag would spawn pickup types that are restricted by certain level modifiers in endless mode.
-Adjusted depth of gnolls jumping off wall after killing player.
Get Kobold Castle
Kobold Castle
How long can you keep them off of the wall?
Status | In development |
Author | Commissar-K |
Genre | Platformer |
Tags | 2D, Arcade, GameMaker, kobold, Pixel Art, Retro, Singleplayer, upgrades, wave-survival |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minor Tweaks and Changes - 08/16/2023Aug 17, 2023
- Small “Quality of Life” Build - 07/13/2023Jul 14, 2023
- “Coming Soon to STEAM” Build - 06/21/2023Jun 21, 2023
- Minor Tweaks and Refinements - 5/28/2023May 29, 2023
- Small Tweaks and Music Update - 3/6/2023Mar 06, 2023
- Difficulty Update and Bug Fixes - 2/6/2023Feb 06, 2023
- First Balance and Bug Fix of 2023 - 1/9/2023Jan 10, 2023
- First Big Bug Fix - 12/27/2022Dec 27, 2022
- Public Release - Quick Fix - 11/29/2022Nov 29, 2022
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