Small Bug Fixes and Tweaks - 2/24/2023


-Slightly increased speed and jump height for the Beast when it retreats from the player.

-Swapped Tracks 6 and 7 with each other for aesthetic reasons.

-Reduced the size of some hitboxes on Siege Tower projectile attacks to make dodging a little easier.

-Fixed a bug where Shooty's cannon attacks were not mirroring correctly when facing left.   

-Fixed a problem where the score system was not correctly counting the highest round a player had gotten to.

-Fixed a problem where adjusting volume in game causes certain tracks to drop out or appear where they shouldn't.

-Fixed a bug that would cause enemies too close to the wall to teleport to the opposite wall.

-Fixed bug where knockback attacks were breaking Archmage attacks and Beast behavior.

-Made it so General is vulnerable to dynamite even when shielding.

-Created a shield effect and a sound effect for General's Slash attack, to communicate that he is immune to damage during that particular attack.

-Fixed a bug where music stopped playing at certain later rounds: usually 32, 37, and 42.

-Lightning walls that spawn below arena will now spawn a bit higher, so that no dead gnoll piles block their appearance.  This does mean that they’ll reach the arena a bit faster though…

-Fixed a bug where Portal of Free Swag would spawn pickup types that are restricted by certain level modifiers in endless mode.

-Adjusted depth of gnolls jumping off wall after killing player.

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